Gameplay Programmer

Mesbah Ur
Rahman

Unreal Engine 5 · C++ · Blueprint Visual Scripting

Gameplay programmer with 4+ years building gameplay systems and mechanics across mobile, PC, and VR

4+
Years
Experience
50K+
Installs
on Store
100%
Upwork
Success Rate
Top Rated+
Upwork
(2021–2024)
Mesbah Ur Rahman
Tactical AI Showcase, a squad AI encounter in Unreal Engine 5

Tactical AI Showcase

  • Built three enemy roles (Suppressor, Closer, Flanker) that coordinate through a shared world subsystem
  • Implemented sight, hearing, and damage perception feeding a multi-state behavior tree
  • Designed and implemented a proper arc-based flank system with EQS
  • Exposed perception ranges in a runtime Slate panel for quick tuning and testing
  • Built schema-versioned save and load structure with a guard that rejects mismatched snapshots
C++UE5AIOpen Source PC
Ascend — stealth-action VR and PC

Ascend

  • Single UE5 codebase for VR and PC. Platform switch required three configuration changes with no code branching between versions
  • Implemented a multi-state stealth AI with all difficulty variables tunable without code changes
  • Adapted six traversal mechanics across VR and PC with platform-appropriate interaction models
BlueprintUE5 PCPCVR
Survive & Fry — cooking game

Survive & Fry

  • Built a DataTable ingredient system. New food types required six lines of code and one data row
  • Designed preparation flow so the system rejects wrong steps rather than locking the player's order
  • Structured ingredient tracking with a TSet of FNames. No per-type casts required in combination logic
  • Praised by the jam community for polish, feel, and clean visuals at launch
C++UE5GithubGame JamPC

Additional Projects

Range · 2023 VR shooter built around a master weapon class. New weapon types added entirely through Blueprint inheritance with no code changes required. Timer-based practice range with static and moving targets.
XRiddle · 2025 AR puzzle game originally developed as the interaction layer for an academic immersive installation. Combines AR Foundation plane detection and Vuforia image tracking in a single Unity app through controlled lifecycle isolation.
Programming Languages
C++C#Blueprint Visual Scripting
Engines
Unreal Engine 5Unity 3D
Platforms
AndroidiOSPCPCVRMeta Quest
Frameworks
AR FoundationVuforia
Tools
Visual StudioGitJira / TrelloBlender 3D
Languages
Bengali (Native)English (C1)Deutsch (A2 - In Progress)

I'm a Gameplay Programmer with 4+ years of professional experience building gameplay systems in Unreal Engine 5, C++, and Blueprint Visual Scripting. I specialize in writing modular, efficient code and enjoy exploring new technologies in a constantly changing field.

From an early age, I was an avid admirer of video games, which made me motivated enough to pursue this as a career when I was in college. In June 2020, when COVID-19 delayed my bachelor's studies, I started working remotely as a gameplay programmer specializing in gameplay systems and mechanics implementation. It grew into four years of professional practice that extended beyond graduation in 2022, before I stepped back to pursue my Master's in Expanded Media at Darmstadt University of Applied Sciences full time. My thesis comparing sensory engagement across VR and non-VR platforms was submitted in March 2026 and is published on Zenodo.

"Mesbah is talented, responsive, great to work with and extremely creative. Recommended 100%."
— Star Computer Labs, Upwork · 2021–2024

Freelance Game Developer
Upwork
Gameplay Systems and Mechanics Implementation
  • Top Rated Plus badge · 100% job success score
  • 2,000+ hours on a single shipped commercial title, with additional projects under NDA across PC and Android/iOS
  • Shipped gameplay systems with cross-functional teams of ten or more across multiple long-term contracts
2020 – 2024
M.A. Expanded Media
Darmstadt University of Applied Sciences
  • Expanded Realities · Grade 1.2 (with Distinction)
  • All coursework completed
  • Thesis submitted March 2026 · Comparative Analysis of Sensory Engagement, User Control, and Comfort in VR and non-VR Games
  • Read on Zenodo →
2024 – present
B.Sc. Computer Science & Engineering
Khulna University
  • Degree awarded in March 2022
2016 – 2022