GAME READY PROPS
"Hard Surface Modeling" is a selective collection of game-ready 3D props from my personal catalog, created to develop and showcase my technical modeling and texturing proficiency. These assets demonstrate clean topology, efficient UV layouts, and PBR texturing workflows optimized for real-time rendering in modern game engines.
- Role: 3D Artist & Technical Modeler
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Main Contributions:
- Modeled diverse hard surface assets using industry-standard topology practices
- Created optimized UV layouts ensuring efficient texture space usage and minimal distortion for PBR material application
- Maintained real-time performance targets through polygon budgeting and draw call optimization suitable for game engine integration
- Demonstrates art pipeline knowledge valuable for collaborating with Art team
- Tools & Technologies: Blender 3D, Krita, Substance Painter, and Marmoset Toolbag
Mesh Breakdown