Hello

I'm Mesbah Ur Rahman, a Technical Designer specializing in gameplay systems and mechanics implementation.

Mesbah Ur Rahman profile picture

BACKGROUND

I'm a Technical Designer with 4+ years of experience bridging gameplay programming and systems design in Unreal Engine 5, C++, and Blueprint Visual Scripting. I specialize in building scalable gameplay systems, data-driven content pipelines, and AI behaviors that are easy to tune and extend without touching the codebase. I recently completed my Master's in Expanded Media (grade 1.2) at Darmstadt University of Applied Sciences, and was recognized as Top Rated Plus on Upwork with a 100% job success score across four years of freelance work.

EDUCATION & EXPERIENCE

EDUCATION

    (01/10/2024 - Present)
    M.A. Expanded Media - Darmstadt University of Applied Sciences
    • Focus Area: Expanded Realities
    • Thesis: Comparative Analysis of Sensory Engagement, User Control, and Comfort in Virtual Reality and non-Virtual Reality Games. The full thesis is available on Zenodo
    • Final Grade: 1.2

    (01/01/2016 - 10/03/2022)
    B.Sc. Computer Science and Engineering - Khulna University

EXPERIENCE

    (01/07/2020 - 30/09/2024)
    Freelance Technical Designer & Gameplay Programmer, Upwork
    Specialization : Gameplay Systems Design & Mechanics Implementation
    • Held the Top Rated Plus badge on Upwork, maintaining a 100% job success score across 4+ years of professional engagements
    • Collaborated with clients globally and worked within cross-functional teams of 10 or more members on multiple long-term projects
    • Delivered gameplay systems, mechanics, and features across PC, Android/iOS, and VR platforms

SKILLS

Languages

  • C++
  • C#
  • Blueprint Visual Scripting

Engine/Framework/API

  • Unity 3D
  • Unreal Engine 5
  • AR Foundation
  • Vuforia

Platforms

  • PC
  • Android/iOS
  • VR (Meta Quest, SteamVR)

Design Tools

  • Figma
  • Miro

Tools & Technologies

  • Blender 3D
  • Adobe Substance Painter
  • Visual Studio
  • Source Control (Git)
  • Project Management (Jira, Trello)

PROJECTS

Preview image for the Vaporwave Skateboarding game

Vaporwave Skateboarding

"Vaporwave Skateboarding" is a vaporwave-inspired endless runner game for Android and iOS, commissioned by Star Computer Labs.

  • Role: Gameplay Programmer & Technical Designer

  • Main Contributions:
    • Shipped a commercial endless runner on Android and iOS as gameplay programmer and 3D artist on a 10+ person team
    • Built an audio visualization system using frequency modulation to filter the active background track into frequency bands and drive object scale in real time
    • Designed season pass progression, store economy, and character customization as interconnected live-service systems
    • Integrated third-party marketplace plugins for Google Play Games Services and Apple Game Center, modifying the plugin architecture in C++ where needed

  • Tools & Technologies: C++, Blueprint Visual Scripting, Unreal Engine, Visual Studio, Blender 3D, Krita, Substance Painter
Preview image for the Ascend VR traversal prototype

Ascend

"Ascend" began as a VR traversal prototype and evolved into a complete stealth-action game for my Master's thesis. The full game features one blockout level combining traversal mechanics with stealth-based AI encounters, supporting both VR and non-VR platforms. The full source code is available here.

  • Role: Gameplay Programmer & Game Designer

  • Main Contributions:
    • Developed a complete VR and PC stealth-action game as Master's thesis, running both platforms from a single codebase with only three configuration changes between them
    • Designed and implemented a four-state stealth AI with a visible detection bar and tunable thresholds, so difficulty adjusts without touching the codebase
    • Authored narrative and dialogue, directed ElevenLabs voice-overs, and implemented checkpoint and sonar scan systems
    • Built traversal mechanics across six types including rope climbing, ziplines, balance beams, and elevators, each adapted for both VR and PC interaction models

  • Tools & Technologies: Blueprint Visual Scripting, Unreal Engine 5, Blender 3D, Krita
Preview image for the Survive & Fry game

Survive & Fry

"Survive & Fry" is a cooking game developed for GitHub's Game Off 2023. I served as the Game Designer and Gameplay Programmer. The game draws inspiration from Overcooked, but with a unique twist, where players cook meals to cure zombies instead of escaping from them. The full source code is available here.

  • Role: Gameplay Programmer & Game Designer

  • Main Contributions:
    • Designed and shipped a cooking game for GitHub Game Off 2023 in C++ on Unreal Engine 5 within a one-month deadline
    • Built a preparation pipeline where players chop vegetables, combine ingredients, add an antidote, and scale the portion before serving
    • Ingredient types are defined in a DataTable, adding a new ingredient requires a new row and six lines of code with no changes to validation or interaction logic
    • Shipped with no visible bugs, praised by the community for being smooth and well crafted

  • Tools & Technologies: C++, Unreal Engine 5, Visual Studio
Preview image for The Explorer solar system visualization

The Explorer

"The Explorer" is an accurate, explorable 3D rendition of our solar system, created using real public data from NASA and high-quality textures from SolarSystemScope. The project aimed to make learning about the solar system both fun and visually engaging. Background music was sourced by PurplePlanet.

  • Role: Technical Designer & Developer

  • Main Contributions:
    • Built a data-driven 3D solar system where all planetary content is authored through CSV, adding a new planet requires only a new row and a material setup
    • At runtime the system reads the CSV to spawn navigation buttons, populate info panels, and define camera interpolation paths with no hardcoded content
    • Camera interpolation travels between bodies using coordinates defined in each CSV row, communicating solar system scale through movement
    • Designed the information architecture and navigation flow to make complex planetary data intuitive and engaging for a general audience

  • Tools & Technologies: Blender 3D, Krita, Blueprint Visual Scripting, Unreal Engine 5

ADDITIONAL PROJECTS

Preview image for the Range VR shooter prototype

Range

"Range" is a Virtual Reality shooter prototype developed independently. I managed all aspects of the project except for the gun assets, which were sourced from the Unreal Marketplace and extensively modified for VR use.

  • Role: Designer & Developer

  • Main Contributions:
    • Built a VR shooter prototype around a master weapon class with Blueprint-exposed properties for mesh, audio, damage, ballistics, magazine, and effects
    • New weapon types are created by overriding only what differs in a child class, no code changes required
    • Designed physical VR interactions including weapon grab, two-hand grip, manual magazine reload, and per-weapon haptic feedback
    • Built a timer-based practice range with static and moving targets and personal best tracking

  • Tools & Technologies: Blueprint Visual Scripting, Unreal Engine 5, Blender 3D, Krita
Preview image for The Explorer solar system visualization

XRiddle

"XRiddle" is an Augmented Reality project exploring the coexistence of AR Foundation Framework and Vuforia's Image Tracking API within a single Unity application through controlled lifecycle isolation. Target images were sourced from Unsplash. The full source code is available here.

  • Role: Designer & Developer

  • Main Contributions:
    • Combined AR Foundation plane detection and Vuforia image tracking in a single Unity application by keeping ARSession active and toggling only VuforiaBehaviour and ARPlaneManager between modes
    • Implemented canvas reparenting to prevent Vuforia's DefaultObserverEventHandler from deactivating tracked UI when a target is lost
    • Designed a two-mode AR experience where image targets trigger puzzle content and surface detection handles world placement
    • Shipped on Android with an iOS-ready architecture

  • Tools & Technologies: C#, Vuforia, AR Foundation, Unity3D, and Visual Studio

Testimonials

"

Mesbah is talented, responsive, great to work with and extremely creative. Recommended 100%.

"

His environmental designs are on point and efficient. He's down to earth, knows what he's doing, and is certainly worth the hire. I cannot thank him enough for what he's provided over the year that I've worked with him.