DEFAMED DETECTIVE

"The Submarine" was a game-ready 3D environment I created to explore different mood and lighting configuration to deepen my skills with Cinematic Design. The project focused on achieving a decent visual result while optimizing it for real-time performance.

I was heavily inspired from Wolfenstein II: The New Colossus and Emiel Sleeger's Submarine Interior Environment.

Software & Tools : Blender 3D, Krita, Substance Painter, Substance Designer, Marmoset Toolbag, and Unreal Engine.

Realtime Snapshot

Final render of the Defamed Detective 3D environment.

Render Passes

Final render of the Defamed Detective 3D environment.

Cinematic