THE SUBMARINE

"The Submarine" is a game-ready 3D environment created to explore mood and lighting configurations while deepening my cinematic design skills. Inspired by Wolfenstein II: The New Colossus and Emiel Sleeger's Submarine Interior Environment, the project focused on achieving atmospheric visual quality while maintaining real-time performance optimization.

  • Role: Environment Artist

  • Main Contributions:
    • Designed and modeled complete submarine interior environment with emphasis on atmospheric storytelling through lighting and color grading
    • Implemented cinematic camera techniques and composition principles to enhance environmental narrative
    • Optimized complex interior geometry and lighting for real-time rendering through efficient LOD management and lightmap optimization
    • Developed modular asset pipeline allowing rapid iteration on mood and atmosphere adjustments
    • Demonstrates technical art pipeline knowledge valuable for collaborating with Art team

  • Tools & Technologies: Blender 3D, Krita, Substance Painter, Substance Designer, Marmoset Toolbag, and Unreal Engine

Realtime Snapshot

Final render of the Defamed Detective 3D environment.

Render Passes

Final render of the Defamed Detective 3D environment.

Cinematic