THE SUBMARINE
"The Submarine" is a game-ready 3D environment created to explore mood and lighting configurations while deepening my cinematic design skills. Inspired by Wolfenstein II: The New Colossus and Emiel Sleeger's Submarine Interior Environment, the project focused on achieving atmospheric visual quality while maintaining real-time performance optimization.
- Role: Environment Artist
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Main Contributions:
- Designed and modeled complete submarine interior environment with emphasis on atmospheric storytelling through lighting and color grading
- Implemented cinematic camera techniques and composition principles to enhance environmental narrative
- Optimized complex interior geometry and lighting for real-time rendering through efficient LOD management and lightmap optimization
- Developed modular asset pipeline allowing rapid iteration on mood and atmosphere adjustments
- Demonstrates technical art pipeline knowledge valuable for collaborating with Art team
- Tools & Technologies: Blender 3D, Krita, Substance Painter, Substance Designer, Marmoset Toolbag, and Unreal Engine
Realtime Snapshot
Render Passes