DEFAMED DETECTIVE
"The Submarine" was a game-ready 3D environment I created to explore
different mood and lighting configuration to deepen my skills with
Cinematic Design. The project focused on achieving a decent visual
result while optimizing it for real-time performance.
I was heavily inspired from
Wolfenstein II: The New Colossus
and
Emiel Sleeger's Submarine Interior Environment.
Software & Tools : Blender 3D, Krita, Substance
Painter, Substance Designer, Marmoset Toolbag, and Unreal Engine.
Realtime Snapshot

Render Passes
