Game Developer

Mesbah Ur
Rahman

Unreal Engine 5 · C++ · Blueprint Visual Scripting

Bridging gameplay programming, systems design, and 3D environments for 4+ years creating modular, data-driven systems across PC, mobile, and VR that scale cleanly and stay easy for designers to use

4+
Years
Experience
50K+
Installs
on Store
100%
Upwork
Success Rate
Top Rated+
Upwork
Badge
Mesbah Ur Rahman
Range — VR shooter prototype

Range

  • Built a master weapon class with all properties Blueprint-exposed. New weapon types required a child class and no code changes
  • Delivered four weapon types from a single base, each with distinct feel, sound, and behaviour
  • Implemented physical grab, two-hand grip, manual magazine reload, and per-weapon haptic feedback
  • Timer-based practice range with static and moving targets and personal best tracking across sessions
UE5BlueprintVR
Survive & Fry — cooking game

Survive & Fry

  • Built a DataTable ingredient system. New food types required six lines of code and one data row
  • Designed asymmetric timer penalties (correct serves add 5 seconds, wrong deduct 10) to drive tension without frustration
  • Praised by the jam community for polish, feel, and clean visuals at launch
C++UE5Game Jam
Ascend — stealth-action VR and PC

Ascend

  • Single UE5 codebase for VR and PC. Platform switch required three configuration changes with no code branching between versions
  • Implemented a multi-state stealth AI with all difficulty variables tunable without code changes
  • Adapted six traversal mechanics across VR and PC with platform-appropriate interaction models
UE5BlueprintVRPC

Additional Projects

The Explorer · 2023 Explorable 3D solar system built from real NASA data and Solar System Scope textures. All planetary content authored through CSV at runtime, no hardcoded values.
XRiddle · 2025 AR puzzle game originally developed as the interaction layer for an academic immersive installation. Combines AR Foundation plane detection and Vuforia image tracking in a single Unity app through controlled lifecycle isolation.
Defamed Detective — game-ready indoor environment

Defamed Detective

  • Modeled a game-ready detective office from concept art within a 47,000-triangle budget
  • Baked surface detail from high-poly passes to normal maps across all assets
  • Assembled and lit in UE5 with baked and dynamic lighting balanced for real-time performance
Blender 3DZBrushSubstance PainterUE5
Mysterious Church — outdoor environment

Mysterious Church

  • Modeled a complete outdoor church environment from scratch within a 305,000-triangle budget
  • Managed vegetation performance with SpeedTree LOD hierarchies transitioning to shared billboard atlas at distance
  • Drove procedural foliage placement across the terrain through a master landscape material
Blender 3DSpeedTreeSubstance PainterUE5
Languages
C++C#Blueprint Visual Scripting
Engines
Unreal Engine 5Unity 3D
Platforms
PCAndroid / iOSMeta QuestSteamVR
Frameworks
AR FoundationVuforia
3D Art Tools
Blender 3DZBrushSubstance PainterSpeedTreeMarmoset ToolbagKrita
Tools
Visual StudioGitJira / Trello

I'm a Game Developer with 4+ years of professional experience across gameplay programming, technical design, and 3D art in Unreal Engine 5, C++, and Blueprint Visual Scripting, building modular, data-driven systems that are easy to extend and maintain.

In June 2020, when COVID-19 delayed my bachelor's studies, I started working remotely as a game developer specializing in gameplay systems and mechanics implementation. It grew into four years of professional practice that extended beyond graduation in 2022, before I stepped back to pursue my Master's in Expanded Media at Darmstadt University of Applied Sciences full time. My thesis comparing sensory engagement across VR and non-VR platforms was submitted in March 2026 and is published on Zenodo.

Freelance Game Developer
Upwork
  • Top Rated Plus badge · 100% job success score
  • 2,000+ hours on a single shipped commercial title, with additional projects under NDA across PC and Android/iOS
  • Shipped gameplay systems, technical design, and 3D art with cross-functional teams of ten or more across multiple long-term contracts
2020 – 2024
M.A. Expanded Media
Darmstadt University of Applied Sciences
  • Expanded Realities · Grade 1.2 (with Distinction)
  • All coursework completed
  • Thesis submitted March 2026 · Comparative Analysis of Sensory Engagement, User Control, and Comfort in VR and non-VR Games
  • Read on Zenodo →
2024 – present
B.Sc. Computer Science & Engineering
Khulna University
  • Studies delayed during the COVID-19 pandemic · Degree awarded March 2022
2016 – 2022

"Mesbah is talented, responsive, great to work with and extremely creative. Recommended 100%."

★★★★★
Star Computer Labs
Upwork · 2021–2024

"His environmental designs are on point and efficient. He's down to earth, knows what he's doing, and is certainly worth the hire. I cannot thank him enough for what he's provided over the year that I've worked with him."

★★★★★
Doughnut Games
Upwork · 2021–2023