Game Developer

Mesbah Ur
Rahman

Unreal Engine 5 · C++ · Blueprint Visual Scripting

Bridging gameplay programming, systems design, and 3D environments for 4+ years creating modular, data-driven systems across PC, mobile, and VR that scale cleanly and stay easy for designers to use

4+
Years
Experience
50K+
Installs
on Store
100%
Upwork
Success Rate
Top Rated+
Upwork
Badge
Mesbah Ur Rahman
Range — VR shooter prototype

Range

  • Built a master weapon class with all properties Blueprint-exposed. New weapon types required a child class and no code changes
  • Delivered four weapon types from a single base, each with distinct feel, sound, and behaviour
  • Implemented physical grab, two-hand grip, manual magazine reload, and per-weapon haptic feedback
  • Timer-based practice range with static and moving targets and personal best tracking across sessions
UE5BlueprintVR
Survive & Fry — cooking game

Survive & Fry

  • Built a DataTable ingredient system. New food types required six lines of code and one data row
  • Designed asymmetric timer penalties (correct serves add 5 seconds, wrong deduct 10) to drive tension without frustration
  • Praised by the jam community for polish, feel, and clean visuals at launch
C++UE5Game Jam
Ascend — stealth-action VR and PC

Ascend

  • Single UE5 codebase for VR and PC. Platform switch required three configuration changes with no code branching between versions
  • Implemented a multi-state stealth AI with all difficulty variables tunable without code changes
  • Adapted six traversal mechanics across VR and PC with platform-appropriate interaction models
UE5BlueprintVRPC

Additional Projects

The Explorer Explorable 3D solar system built from real NASA data and Solar System Scope textures. All planetary content authored through CSV at runtime, no hardcoded values.
XRiddle AR puzzle game originally developed as the interaction layer for an academic immersive installation. Combines AR Foundation plane detection and Vuforia image tracking in a single Unity app through controlled lifecycle isolation.
Defamed Detective — game-ready indoor environment

Defamed Detective

  • Modeled a game-ready detective office from concept art within a 47,000-triangle budget
  • Baked surface detail from high-poly passes to normal maps across all assets
  • Assembled and lit in UE5 with baked and dynamic lighting balanced for real-time performance
Blender 3DZBrushSubstance PainterUE5
Mysterious Church — outdoor environment

Mysterious Church

  • Modeled a complete outdoor church environment from scratch within a 305,000-triangle budget
  • Managed vegetation performance with SpeedTree LOD hierarchies transitioning to shared billboard atlas at distance
  • Drove procedural foliage placement across the terrain through a master landscape material
Blender 3DSpeedTreeSubstance PainterUE5
Languages
C++C#Blueprint Visual Scripting
Engines
Unreal Engine 5Unity 3D
Platforms
PCAndroid / iOSMeta QuestSteamVR
Frameworks
AR FoundationVuforia
3D Art Tools
Blender 3DZBrushSubstance PainterSpeedTreeMarmoset ToolbagKrita
Tools
Visual StudioGitJira / Trello

I'm a Game Developer with 4+ years of professional experience working across gameplay programming, technical design, and 3D art in Unreal Engine 5, C++, and Blueprint Visual Scripting. I focus on modular, data-driven systems that are easy to extend and maintain across all three disciplines.

I recently completed my Master's in Expanded Media at Darmstadt University of Applied Sciences, with a thesis comparing sensory engagement across VR and non-VR platforms. On Upwork, I held a Top Rated Plus badge with a 100% job success score across four years of professional work, collaborating in cross-functional teams of ten or more.

Freelance Game Developer
Upwork
  • Top Rated Plus badge · 100% job success score
  • Shipped gameplay systems, technical design, and 3D art across PC, Android/iOS, and VR
  • Collaborated with cross-functional teams on multiple long-term projects
2020 – 2024
M.A. Expanded Media
Darmstadt University of Applied Sciences
  • Focus: Expanded Realities · Grade 1.2
  • All coursework & thesis completed
  • Thesis: Comparative Analysis of Sensory Engagement, User Control, and Comfort in VR and non-VR Games
  • Read on Zenodo →
2024 – present
B.Sc. Computer Science & Engineering
Khulna University
2016 – 2022

"Mesbah is talented, responsive, great to work with and extremely creative. Recommended 100%."

★★★★★
Star Computer Labs
Upwork · 2021–2024

"His environmental designs are on point and efficient. He's down to earth, knows what he's doing, and is certainly worth the hire. I cannot thank him enough for what he's provided over the year that I've worked with him."

★★★★★
Doughnut Games
Upwork · 2021–2023