Hello

I'm Mesbah Ur Rahman, a professional game developer who loves to design and develop interactive media applications.

Mesbah Ur Rahman profile picture

BACKGROUND

I'm presently pursuing my Master's in Expanded Media at Darmstadt University of Applied Sciences. Prior to this, I received my Bachelor's degree in Computer Science and Engineering from Khulna University, and worked for the last four years on Upwork, as a Freelance Game Developer. In the past, my dedication and consistent high client satisfaction helped me earn the prestigious Top Rated Plus badge on the platform.

As a game developer, I enjoy bridging the lines between creativity and technology to create immersive and engaging experiences for the players. Apart from that Virtual Reality, Augmented Reality, and Mixed Reality development also deeply fascinates me, as they open a new horizon in front of us to explore.

EDUCATION & EXPERIENCE

EDUCATION


    (01/01/2016 - 03/10/2022)
    B.Sc. Computer Science and Engineering - Khulna University

EXPERIENCE

    (01/07/2020 - 1/10/2024)
    Freelance Game Developer - Upwork
    • Top-Rated Plus badge holder for extensive quality and competence.
    • Maintained 100% job success score for 4+ years.
    • Collaborated extensively with clients from all over the world.
    • Collaborated closely with functional teams of 10 people or more on multiple long-term projects.

SKILLS

Languages

  • C
  • C++
  • C#
  • Blueprint Visual Scripting

Engine/Framework/API

  • Unity 3D
  • Unreal Engine
  • AR Foundation
  • Vuforia

Tools & Technologies

  • Blender 3D
  • Krita
  • ZBrush
  • Adobe Substance Painter
  • Adobe Substance Designer
  • Marmoset Toolbag
  • Visual Studio
  • Source Control (Git, Perforce)
  • Project Management (Jira, Trello)

FEATURED PROJECTS

Preview image for the Vaporwave Skateboarding game

Vaporwave Skateboarding

"Vaporwave Skateboarding" was a vaporwave-inspired endless runner game, commissioned by Star Computer Labs, where I served as the Core Programmer and Artist, working on a wide range of features for the game.

During the development phase I worked on core gameplay features, season pass system, character customization, store system, cloud saving, reactive audio, visual development, and platform integrations (Google Play Games, Apple Game Center).

Relevant Tools : Blender 3D, Krita, Substance Painter, C++, Blueprint Visual Scripting, Unreal Engine, and Visual Studio.

Preview image for the Range VR shooter prototype

Range

"Range" was a Virtual Reality shooter prototype, where I managed all aspects of development except for the gun assets, which were sourced from the Unreal Marketplace and extensively modified to use in VR scenario.

Relevant Tools : Blender 3D, Krita, Blueprint Visual Scripting, and Unreal Engine.

Preview image for the Ascend VR traversal prototype

Ascend

"Ascend" was a Virtual Reality traversal prototype where I handled all aspects of development. The primary goal was to create a flexible template for traversal mechanics, designed for easy extension and reuse in future projects.

Relevant Tools : Blender 3D, Krita, Blueprint Visual Scripting, and Unreal Engine.

Preview image for The Explorer solar system visualization

The Explorer

"The Explorer" was an accurate, explorable 3D rendition of our solar system that I created using the public data from NASA, and accurate high-quality textures from SolarSystemScope to make the process of learning the solar system fun and engaging. The background music credit goes to PurplePlanet.

Relevant Tools : Blender 3D, Krita, Blueprint Visual Scripting, and Unreal Engine.

Preview image for the Survive & Fry game

Survive & Fry

"Survive & Fry" was a cooking game developed for GitHub’s, Game Off 2023, where I worked as the Game Designer and Gameplay Programmer. The game was inspired from Overcooked, but with a twist, where you cook meals to cure zombies instead of fleeing from them. The source code is available here.

Relevant Tools : C++, Unreal Engine, and Visual Studio.

Preview image for The Maze Walkers game

The Maze Walkers

"The Maze Walkers" was a third-person shooter game developed for Virtus Winter Jam, where I worked as the Game Designer and Gameplay Programmer. The sound-effects and background music credit goes to Freesound, and PurplePlanet respectively. The gameplay walkthrough credit goes to Gray Death Society.

Relevant Tools : Blueprint Visual Scripting, Unreal Engine.

Preview image for the project Return To The Void

Return To The Void

"Return To The Void" came to light while attending one of the Master's module in my first semester. In this project I worked as the sole developer working on the level design and gameplay programming. As the project scope was small, and the development time was tight, I used third party assets for the environment and weapons.

Relevant Tools : Blender 3D, Krita, Blueprint Visual Scripting, and Unreal Engine.

ADDITIONAL PROJECTS

Preview image for the Defamed Detective 3D environment

Defamed Detective

"Defamed Detective" was a game-ready 3D environment I created to refine my skills in 3D modeling and texturing for indoor scenes. Based on the concept art by Leo Aveiro, the project focused on balancing visual fidelity with real-time performance optimization.

Software & Tools : Blender 3D, ZBrush, Krita, Substance Painter, Substance Designer, Marmoset Toolbag, and Unreal Engine.

Preview image for the Mysterious Church 3D environment

Mysterious Church

"Mysterious Church" was a game-ready 3D environment I created to explore outdoor scenes and deepen my skills with SpeedTree. The project focused on achieving a decent visual result while optimizing it for real-time performance.

Relevant Tools : Blender 3D, ZBrush, Krita, Substance Painter, Substance Designer, Marmoset Toolbag, Speedtree, and Unreal Engine.

Preview image for the Game Ready Props collection

Hard Surface Modeling

Selective collection of 3D models from my personal catalog, created to refine and showcase my hard-surface modeling and texturing skills. All the models are optimized for real-time use in game engines.

Relevant Tools : Blender 3D, Zbrush, Krita, Substance Painter, and Marmoset Toolbag.